Resource: Projected Paint v0.0.5
Author: Ren712
Contact: knoblauch700@o2.pl

Description:

Many people asked me to make a shader that applies paintjobs on vehicles that 
otherwise do not have proper UVs. This is the closest i got so far.
The resource adds an ability to project a 2D texture from top of the vehicle.

There are 2 shader effects - proj_paint_flat.fx and proj_paint_cone.fx
Both project the texture in a different way. For a repeated pattern that covers
whole vehicle - you should use proj_paint_cone.fx. The current effect is adjusted 
for car: Infernus - it projects a flat cancerous image full of old maymays.

There are still some issues with vehicle doors - you might need to set picSize.x
a lower value to make the projected image a bit more narrow. Super gt and uranus
get a dark image due to no specular highlight (set sPicBright to 'true' to fix that)

This resource is not ready for use - the effect is not synced, every vehicle
and texture require separate shader instance and settings. And that's up to You.
